Screenshot from game 'Marine Mechanics' shows character collecting equipment from ocean floor

Computer Games Development students feature in DEBUG magazine

Students from BNU’s School of Creative and Digital Industries have had their work featured in the popular DEBUG magazine

Computer Games Development students Cara Anderson, Chi Ho Lau, and ‘Team Wyrm’, made up of students Elliot, Harry, Noah and Sean, were selected to feature in the new ‘Rising Stars’ section of the magazine, which highlights newcomers to the game development industry. 

The feature highlights three games entitled ‘Marine Mechanics’, ‘Off-road Explorer’ and ‘The Legend of the Wyrm Slayer’, all developed by the students as part of their course.

‘Marine Mechanics’ By Cara Anderson

Screenshot from game 'Marine Mechanics' shows character collecting equipment from ocean floor

Described in DEBUG as a ‘beautiful, atmospheric puzzler’, ‘Marine Mechanics’ sees players deep dive into underwater caves to find and repair scientific equipment.

Marine Mechanics can be played here.

 

Off-road Explorer By Chi Ho Lau

Poster for 'Off-road Explorer game

An arcade-style, open world driving game, ‘Off-Road Explorer’ is described by DEBUG as ‘limitless’ but a ‘curated experience.’

Off-road Explorer can be played here.

 

The legend of the WYRM slayer By Team Wyrm (Elliot, Harry, Noah, Sean)

Screenshot from 'Legend of the WYRM Slayer game'

“The game has been lovingly crafted in an 8-bit aesthetic, with a particular nod to the quirks and characteristics of the original NES console” DEBUG said of ‘The legend of the WYRM’, which takes players back to a make-believe world of childhood where inanimate objects are the threat. 

The Legend of the Wyrm Slayer can be played here.

 

Vytautus Kravcenka, Associate Lecturer at BNU, said: “Thank you to Andrew Dickinson, editor-in-chief at DEBUG, who worked together with me to make sure that the students’ work could be presented within this issue. A total of 3 different projects are showcased with a mix of students from both the creative and programming courses. I am really happy and proud of our students who worked hard on these games and managed to publish them as future portfolio pieces."

Page in DEBUG magazine
Page in DEBUG magazine

Covering programming, design, art, sound design and storytelling, BNU offers a comprehensive and varied game development course. Course Leader for Computer Games Development at BNU, Mario Santos, said: “Backed by an experienced faculty and a vibrant, creative community, our students are thoroughly prepared to enter the dynamic game development field armed with a comprehensive skill set, technical proficiency, and a creative vision crucial for success. 

“Currently, four of our students are engaged in remote internships at Gimbal Locked Studios Ltd, working towards releasing several games in time for the Christmas season. A distinctive aspect of our course is the practical experience it provides with leading game engines such as Unreal Engine and unity. 

“Our Game Development Society is particularly active, organising BNU Game Jams and game-related events, including e-sports competitions and other gaming contests. This engagement provides our students with additional platforms to showcase their skills, network with industry professionals and gain recognition for their work.”